How To Convert a Model in 3d Studio Max To Quake 1 .mdl Format 
Decided to make a video tutorial showing how I do it:



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New W_Rock for CoopTF 
My quake 1 buddy Trickle kept bugging me to make a world model version of Dox's qwtf Rocket Launcher, so this is what I finally churned out after about 3 months of fighting for free time, and averting catastrophes:





I am leaving for Israel for my big brother's wedding on Thursday and I am super excited. These next two weeks will be a great time spent with family and friends :grin:

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Dox Rocket Launcher 
Some shots of a new rocket launcher based on Dox's design



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Semi-Automatic Pistol 

Just a cool solid pistol, not based off a real gun, just what I thought a cool one would look like. Hopefully I'll be able to lower the triangle count and skin it and get it in game with my new arm/hand model holding it.

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Hand to hold things 
Built a hand model for first person view, I am pretty proud of it. Spent a lot of time studying other people's hand models here:
http://wiki.polycount.net/Limb_Topology It is a great resource.

So I am trying to rig it with bones and have it wrap around the sci fi gun. It is really cool to see your model move around once you have bones inside! :cool:



The pinky is messed up and the other side of the hand has issues I'll have to figure out how to solve. I plan on taking it to zbrush or mudbox and making a nice normal map and partially photosourced texture.

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Sci Fi Pistol Recording 
Tonight I spent about 45 minutes doing a 3d sketch. I wanted to make a sci fi pistol I saw in a Star Wars comic. :cool:



And here is the end result, nothing too fancy:


If I plan on taking it further, I'll do some clean up work, lower the polycount, unwrap it, and give it a fancy texture. Cheers ;)

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Messing Around 
Some pretty awful stuff happened this past week. The real world is not easy to live in. I try to find comfort in playing on the computer, and making art. It is relaxing.

Did a quick sketch for fun (his hand is terribly messed up):


And tried messing around with mudbox and normal mapping with slaughtguy:


My prayers go out to those experiencing pain, and from the loss and injury of loved ones.

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