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My quake 1 buddy Trickle kept bugging me to make a world model version of Dox's qwtf Rocket Launcher, so this is what I finally churned out after about 3 months of fighting for free time, and averting catastrophes:


I am leaving for Israel for my big brother's wedding on Thursday and I am super excited. These next two weeks will be a great time spent with family and friends
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Some shots of a new rocket launcher based on Dox's design

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Just a cool solid pistol, not based off a real gun, just what I thought a cool one would look like. Hopefully I'll be able to lower the triangle count and skin it and get it in game with my new arm/hand model holding it.
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Built a hand model for first person view, I am pretty proud of it. Spent a lot of time studying other people's hand models here:
http://wiki.polycount.net/Limb_Topology It is a great resource.
So I am trying to rig it with bones and have it wrap around the sci fi gun. It is really cool to see your model move around once you have bones inside!

The pinky is messed up and the other side of the hand has issues I'll have to figure out how to solve. I plan on taking it to zbrush or mudbox and making a nice normal map and partially photosourced texture.
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Tonight I spent about 45 minutes doing a 3d sketch. I wanted to make a sci fi pistol I saw in a Star Wars comic.
And here is the end result, nothing too fancy:

If I plan on taking it further, I'll do some clean up work, lower the polycount, unwrap it, and give it a fancy texture. Cheers
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Some pretty awful stuff happened this past week. The real world is not easy to live in. I try to find comfort in playing on the computer, and making art. It is relaxing.
Did a quick sketch for fun (his hand is terribly messed up):

And tried messing around with mudbox and normal mapping with slaughtguy:

My prayers go out to those experiencing pain, and from the loss and injury of loved ones.
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